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2007 Contest Guidelines!
of the Game -
Knock down all your opponent's figures. When you are the last one standing,
Setting Up (Set Up Phase) -
Each player builds a squad by taking ATTACKTIX battle figures of equal
total cost from the ones presented. The tournament uses 100 points of
figures. You must use the figures provided. You must choose your 100
points of figures from the ones provided, you cannot use your own figures.
For example, you take Overhaul (Cost: 30), Dirt Boss (30) and
two Skyblast Vehicles (20 each) for 100 points, and the other player
takes Palpatine (40), General Grievous (30), and Commander Bly (30)
for 100 points.
Proxies: A proxy figure (i.e. substitute from a friend) figures are
not allowed during ATTACKTIX tournament play.
Play area will be 48” x 30”. Players start opposite each
Before placing a battle figure in the play area, roll it forward a few
"tix." This is called "grinding" and scrambles the
ATTACKTIX window on the bottom of the base. After grinding, start figures
2 "tix" in from the edge of the play area.
Determine who goes first by grinding a battle figure while covering
the window on the top of its base. One player grinds, the other calls
"red" or "black." Uncover the window on the base.
The player that makes the correct guess gets to take the first turn.
Backups: You are not allowed any back-ups
Battle Masters: No "Battle Masters" figures are allowed during
official tournament play.
Your Turn -
When it's your turn, move as many of your battle figures as you want.
You can then attack with up to two of your figures.
Moving Your Figures (Movement
Your figure has a Speed number on the top of its base. You can move
your figure up to that many tix forward or back. You can turn as you
move, or turn without moving. You cannot move sideways (moving so the
figure does not make the tixing noise). Count the tix, and when you
hear the last one, you stop moving.
You cannot knock over or push other figures while moving.
Attacking (Attack Phase) -
In ATTACKTIX, there are three types of attacks.
• Launcher - Load and fire your battle figure's weapon. You load
by inserting the missile into the launcher, pushing it until you hear
it lock in place. Pressing the trigger releases the launcher.
You can move the battle figure's arms and tilt it to fire. If your figure
has multiple launchers, all of them may be used in an attack.
• Striker - Twist and release your figure to hit a battle figure
that is next to yours. Hold the figure's base with one hand, and pull
back on the weapon, turning the base the opposite direction as you do
so. Release the weapon to attack.
• Possessor - The Emperor has a special type of attack that allows
him to control other figures (see below).
You get two attacks per turn. You cannot attack twice with the same
figure during your turn.
Knocking Over/Out of Play -
When your figure gets knocked over by an opponent, it is defeated. If
any part of the base is not touching the table, the figure is considered
knocked over. If a figure is touching or over the boundary line it is
considered knocked over. A figure that is partially knocked over (it
supports itself by a weapon or limb) is still considered knocked over.
Look at the bottom of your defeated figure for its special power. Special
powers take effect immediately after a figure is knocked over even if
your opponent has not finished his/her attack phase. Special powers
are activated when the ATTACKTIX Window on the bottom of the base shows
white. If the window is not white, ignore the special power.
After you have used the special power, put the figure in your defeated
Special powers can affect the battle figure that has been knocked over
or another battle figure. The affected battle figure can be listed by
name, ATTACKTIX class. If the listed figure is not available, then the
special power does not happen.
If you knock over multiple opponent's figures during an attack, all
of them are defeated. If you accidentially or purposefully knock over
your own figure during an attack, it is defeated.
Special Powers -
Here are the Special Powers:
Attackback: Make a free move and attack for your listed
Rally: Bring the listed figure into play from your
defeated area. Figure is placed 2 tix in from your starting edge.
Recover: Stand up the knocked-over figure where it
fell if you have the listed figure in play. If knocked out of play area,
figure is placed 2 tix in from your starting edge.
Recruit: Bring the listed figure into play from your
defeated figures. Figure is placed 2 tix in from your starting edge.
Shootback: Make a free attack with your listed battle
Sacrifice: Replace the listed figure with the battle
figure that was knocked over. The replaced figure is sent to its defeataed
area, and its special power does not function.
Vengeance: Remove opponent's listed figure and put
it in its defeated area. Its special power does not take effect.
The Emperor -
The Emperor has a special form of attack known as possession.
The Emperor may attack any figure that it touches. The Emperor is then
attached to the figure that it "possesses" by lifting and
clamping its arms around the possessed figure.
Once attached, the Emperor's base cannot touch the play area. If you
can't attach the Emperor without him touching the play area, the possession
does not take affect. The Emperor is left next to the battle figure
it was attempting to possess.
The possessed figure immediately becomes part of the Emperor's side
and its attack can be used as part of normal play. If the possessed
figure is knocked over, the player controlling the Emperor may use its
special power. After being knocked over and the special power (if any)
resolved, the figures -- including the Emperor -- are sent to their
original owner's defeated areas. The possession ends if the Emperor
is knocked off by opponent attack (and possessed figure remains standing).
If the Emperor falls off for other reasons, Emperor is reattached.
You Win When -
You knock over or remove (outside of the playing area) all of your opponent's
Last one standing wins!
ATTACKTIX Code of Conduct:
1. Always play fairly and honestly.
2. If you are not sure of a rule, ask us.
3. If you or your opponent disagree on how a rule should be played,"
grind" a figure - winner decides.
4. Once you start moving your figure, you can't "take it back."
5. If you move more clicks then your figure is allowed you must move
the number of the extra clicks in the opposite direction.
6. If you accidentally move your opponent's figure (with your hand or
by pushing it with your figure) place it back where it was.
7. If you accidentally move one of your own figures when it shouldn't
be moved, place it where it was.
8. If you forget to attack with one of your figures you can't go back
and attack with it later.
9. If you forget to reload your missiles and you start moving your figures
you can reload your missiles before attacking.
10. If you forget to use a Special Power when your figure is knocked
down you can't go back and use it.